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 Stat System 2.0 =D

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Should we try this system? (Please vote AFTER you've read EVERYTHING)
Yes
49%
 49% [ 24 ]
No
49%
 49% [ 24 ]
Dont care (Counts as both yes AND no)
2%
 2% [ 1 ]
Total Votes : 49
 

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Hayami Rentai

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PostSubject: Stat System 2.0 =D   Tue Aug 10, 2010 1:23 pm

Basic Stats

Strength: This determines how strong your character is, and how well your character can block.

Durability: This determines how well your character is at taking attacks.

Speed: This determines how fast your character is

Reiatsu: This determines how much reiatsu your character has.

Stamina: This determines how long your character can fight for. To determine this stat, you take your base points and divide them by 2.

Secondary Stats

Shinigami

Zanjutsu Skill: This determines how well your character fights with a sword, and the type of moves your character can use.

Zanpakutou Mastery: This determines how well you fight with your Zanpakutou in Shikai and Bankai. Shikai requires at least 30 points, and Bankai requires at least 60.

Kido Intelligence: This determines how much kido your character knows. A person with 10 points here can use 1-10. A character with 20 can use 11-20, likewise, a character with 30 can perform 21-30 ect ect.

Shunpo Mastery: This determines how well your character can shunpo, and how fast he or she is when they do so.

Hollow Control How well can you control your hollow? (Vizards ONLY)

Each skill can only have 100 points in it.

These are the stat points for each race and rank.

Shinigami

Base Stats

Captain Commander: 550

Advanced Captain: 400

Captain: 250

Advanced Lieutenant: 200

Lieutenant: 120

3rd Seat: 100

4th Seat and below: 75

Secondary Stats

Captain Commander: 380

Avanced Captain: 350

Captain: 265

Advanced Lieutenant: 220

Lieutenant: 200

Seated Shinigami: 150

Vizards

Vizards get the same numbers for their past rank, aside from the Commander and Co-Commander. Commander gets a +30 in both Primary Stats and Secondary stats, and Co-Commander gets +15 in Primary, and +10 in Secondary.

NOTE:: To characters in constant release, you shall count your NORMAL base stats, and add your shikai stats to it, and that would be your new base, seeing as that's the first block of your character's power-build.

NOTE:: To Rogues. Unless you have a good application, points may be subtracted from you, even if you are of Captain Rank. It's a price to pay for becoming rogue.


Last edited by Hayami Rentai on Sat Aug 14, 2010 6:57 pm; edited 4 times in total
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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 1:23 pm

Basic Stats


Strength: This determines how strong your character is, and how well your character can block.

Hierro: This determines the strength of your Hierro.

Speed: This determines how fast your character is

Reiatsu: This determines how much reiatsu your character has.

Stamina: This determines how long your character can fight for. To determine this stat, you take your base points and divide them by 2.

Secondary Stats

Arrancar


Zanjutsu Skill: This determines how well your character fights with a sword, and the type of moves your character can use.

Resurreccion Mastery: This determines how well you fight in your Resurreccion. Note, to use your Resurreccion, you must have at least 50 points.

Cero & Bala Intelligence: This determines how well you are at using your Cero and Bala. The more points you have in this area, the more powerful your Cero and Bala will be, and the more variations of the two you can pull off.

Sonido Mastery: This determines how well your character can sonido, and how fast he or she is when they do so.

Each skill can only have 100 points in it.

These are the stat points for each race and rank.

Arrancar


Base Stats

0: 450

1: 400

2: 395

3: 380

4: 350

5: 330

6: 310

7: 290

8: 295

9: 280

10: 250

Fraccion: A Fraccion will get half of their Arrancar's stats.

Secondary Stats

Espada 0-4: 350

Espada 5-10: 240

Fraccion: 130

NOTE: Espada Leader (Since he/she can be any number) will get a boost in this case. An Espada Leader will get a boost of 30 Primary Stats, and 25 Sub stats.


Last edited by Hayami Rentai on Tue Aug 10, 2010 1:30 pm; edited 1 time in total
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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 1:24 pm

Basic Stats


Bow Power: This determines how strong your character's bow is.

Defense: This determines how well your character is at blocking attacks.

Speed: This determines how fast your character is.

Reishi: This determines how much reishi your character has.

Stamina: This determines how long your character can fight for. To determine this stat, you take your base points and divide them by 2.

Secondary Stats

Quincy


Bow Skill: This determines how well your character fights with his or her bow.

Final Form Mastery: This determines how well you fight in your final form. For every 10 points here, you can use your final form 1 post. And when you reach 100, you can use your final form for 10 posts, without loosing your quincy powers.

Ginto Intelligence: This determines how smart your character is when it comes to using Ginto. The more points you have in this section, the stronger Ginto you can use.

Hirenkyaku Mastery: This determines how well your character can use their Hirenkyaku, and how fast he or she is when they do so.

Each skill can only have 100 points in it.

These are the stat points for each race and rank.

Quincy


Base Stats

Quincy Leader: 365

Elder Quincy: 320

Elite Quincy: 275

High-Level Quincy: 240

Average Quincy: 200

Beginner Quincy: 175

Secondary Stats

Quincy Leader: 350

Elder Quincy: 320

Elite Quincy: 300

High-Level Quincy: 250

Average Quincy: 200

Beginner Quincy: 170


Last edited by Hayami Rentai on Sat Aug 14, 2010 6:24 pm; edited 2 times in total
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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 1:24 pm

Basic Stats


Strength: This determines how strong your character is.

Defense: This determines how well your character is at blocking attacks.

Speed: This determines how fast your character is.

Reiatsu: This determines how much reiatsu your character has.

Stamina: This determines how long your character can fight for. To determine this stat, you take your base points and divide them by 2.

Secondary Stats

Quincy


Special Power Mastery: This determines how well your character fights with his or her Special Power

Second Form Mastery: This determines how well you fight in your Second form, as well as how long you can stay in it for. For every 10 points, you can stay in your Second Form for 2 posts. When you reach 100 points, you are able to stay in it as long as you want, until you are defeated.

Spiritually Aware: This determines how good your character is at detecting Spirits. 30 is for hollow, 50 is for Shinigami, and 70 is for Arrancar. When a Human reaches 100, then they can completely measure the Reiatsu levels of all races equally. If under 100, then they can easily misjudge their opponent's strength.

Basuto Mastery: This determines how well your character can use their Basuto. It is a new technique founded by the humans. It is the equivalent to a Sonido/Shunpo.

Each skill can only have 100 points in it.

These are the stat points for each race and rank.

Humans


Base Stats

Human Leader: 340

Elite Human: 260

High-Class Human: 220

Average Human: 180

Intermediate Human: 130

Beginner Human: 100

Secondary Stats

Human Leader: 320

Elite Human: 265

High-Class Human: 220

Average Human: 170

Intermediate Human: 120

Beginner Human: 80


Last edited by Hayami Rentai on Sat Aug 14, 2010 6:23 pm; edited 1 time in total
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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 1:25 pm

Multiplyers- These do not multiply your actual stats, but grant you extra points to use based on your max amount of base stats. So if someone got a 1.5x mltiplyer with 100 stats they would get fifty stats to put whereever.

Shinigami

Shikai
Every ten zanpakto mastery will raise shikai's boost by .03x So say someone has fifty zanpakto mastery they would have a 1.15x boost. This all would depend on the user's base stats. For example, if a person had 100 stats and 50 zanpakto mastery, their shikai would grant 15 more stats to use while someoen with a base of 200 would gain 30 from theira.

Bankai
this doubles the boost givin by shikai and for every ten mastery above the bankai requirement, adds .20x power. So, if someone with 100 stats used shikai and got 125 stats then used bankai, the 25 boost would turn to 50 then for every ten extra zanpakto mastery they would gain 20 more stats. The multiplyers all are for base-stats, not the stats you have at the moment. Bankai is the only exception as it doubles the boost from shikai.

Arrancar

Ressurection
For every ten ressurection mastery, a person gains a .12 multiplyer from their form. So for example of someone had seventy mastery they would gain 1.82x boost to their base stats.

Segunda Etapa
This works similer to Ressurection except it grants .20 of a boost for every ten mastery. The resusrection boost is removed while this is activated. So if someone had 100 stats and 100 ressurection mastery they would get 200 more stats to use.

Vizard

Vizard Mask
For every ten Mask mastery a vizard gains a .10 boost making a vizard with 100 mastery give a exact double in stats.

Near-death state.
This removes the mask boost and raises a Vizard's stats by 0.15 for each ten mastery making a vizard with 100 mastery gain a 2.5x boost.

Quincy

Quincy Final Form
This raises a quincie's stats by .2 for every ten form mastery.

Bount

Bount's doll.
A bount's doll will get 1.6x the stats of their master.

Bount doll fusion
A bount will gain 2.2x their stats once they fuse with their doll.

Human

Human Second Form
A human's second form of power will raise their stats by .10 or every ten form mastery.

Seals

A seal will cut your BASE Reiatsu in half while it's on, but will increase your reiatsu 1.5x when removed.

In other words...

To make things more simple, Zane created a little shart that we all can use as a guide. The numbers on the left indicate our mastery in "said" area, and the numbers on the right are what we multiply our base stats by to determine our boosts. Thank you Zane!

Shikai Mastery Boosts
10 = .03
20 = .06
30 = .09
40 = .12
50 = .15
60 = .18
70 = .21
80 = .24
90 = .27
100 = .30

Bankai
Double
the boost givin by shikai and then multiply your BASE stats by the
following numbers and add the result to your stats. 60 mastery only
doubles shikai boost.
70 = .20
80 = .40
90 = .60
100 = .80

Ressurection If Vizard Ressurection, remove mask boost while this is in affect.
10 = .12
20 = .24
30 = .36
40 = .48
50 = .60
60 = .72
70 = .84
80 = .96
90 = 1.08
100 = 1.20

Segunda Etapa Remove the boost from Resssurection while using this.
10 = .20
20 = .40
30 = .60
40 = .80
50 = 1
60 = 1.20
70 = 1.40
80 = 1.60
90 = 1.80
100 = 2

Vizard Mask
10 = .10
20 = .20
30 = .30
40 = .40
50 = .50
60 = .60
70 = .70
80 = .80
90 = .90
100 = 1

Near Death State Remove Mask boost while this is in affect.
10 = .15
20 = .30
30 = .45
40 = .60
50 = .85
60 = 1
70 = 1.15
80 = 1.30
90 = 1.45
100 = 1.70

Quicny Final Form
10 = .20
20 = .40
30 = .60
40 = .80
50 = 1
60 = 1.20
70 = 1.40
80 = 1.60
90 = 1.80
100 = 2

Human second form
10 = .10
20 = .20
30 = .30
40 = .40
50 = .50
60 = .60
70 = .70
80 = .80
90 = .90
100 = 1


Last edited by Hayami Rentai on Tue Aug 17, 2010 10:16 pm; edited 1 time in total
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Dellapero+

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 1:52 pm

Hers is an example sheet .

Basic Stats


Strength: 100

Hierro: 60

Speed: 120

Reiatsu: 200 ( 100 sealed, 300 unsealed)

Stamina: 240

Secondary Stats

Arrancar


Zanjutsu Skill: 75

Resurreccion Mastery: 100

Cero & Bala Intelligence: 100

Sonido Mastery: 100


Ressurection
Since my mastery is 100 and my base stats are 480 I multiply 480 by 1.2 and then I get that many stats to add. So 480 x 1.2 = 576 more points to use.

Strength: 300 [ 100 + 200)

Hierro: 156 ( 60 + 96]

Speed: 300 ( 120 + 180}

Reiatsu: 400 ( 300+ 100_


Segunda Etapa
Since I have 100 Ressurection mastery I get a 2x multiplyer from my base stats for Segunda boost. So, 480 x 2 = 960 to add, but while this is activated, the boost from basic ressurection is gone.

Strength: 360 ( 100 + 240)

Hierro: 200 ( 60 + 140)

Speed: 400 ( 120 + 280)

Reiatsu: 600 ( 300+300)


Last edited by Dellapero+ on Fri Aug 13, 2010 3:32 am; edited 1 time in total
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Byakuya Kuchiki™

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 2:24 pm

How do you tell whether someone's an advanced captain or just a regualr captain?

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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 2:33 pm

By application. The people that are applying for a Captain position that have applications better than normally are awarded with Advanced Captain.
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Shunsui Kyoraku

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 4:21 pm

well what if it is a canon character? that could determine his/her "rank"
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Kurokon Shikyo

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 4:28 pm

well we can tell whether they are adv or not by how they fight
kenpachi byakuya shunsui and ukitake are the only adv captains that didnt leave with aizen x.x which was gin >.>''

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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Tue Aug 10, 2010 4:34 pm

Yep. Canons will be decided from by what we've seen in the Anime/Manga.
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Tomix

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 1:22 am

*sigh*
I read it all, and I still don't like it. It restricts the abilty to RP as well.
I voted no, and everytime I have the chance to vote on somthing like this, it will be a no.

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We locked away our own kind and haulted our evolution! Do you have the sheer fortitude that is on par with that!? We say, NO NO NO NO NO NO NO NO!" ~Anti-Spiral

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Kurokon Shikyo

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:03 am

you could at least tell us why you think it restricts the ability to rp....

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Locura Ash




PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:03 am

Even though without a stat system godmoding and other such things can exist easily, that's why we have mods. I understand the need for a stat system, but like Tomix, I think it restricts RPing ability. If we implement a stat system, that means that it's possible for fairly illiterate people to get high-ranking positions, and good RPers to get stuck with low-ranking positions. With this system, good RPers can never beat bad RPers, due to the simple difference between their power.

tl;dr=no.
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Kurokon Shikyo

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:05 am

im going to try to fix that x.x, Sarah if your reading this then could we make a challenge forum where stats dont exist? this way if someone terrible at rping gets a rank like aizen... they can be given up.... its the only way to really make it fair z.z

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Koori Yuki

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:15 am

Who determines what your base stats are, or does the individual person pick their own base stats and it just needs to be approved by an admin/mod?

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Koori (Last name) Yuki (first name)
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Kurokon Shikyo

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:27 am

well what do ya mean? they pick how they use their base stats, what determines the ammount of base stats is rank ._.

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Locura Ash




PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:33 am

Koori was asking if mods place points into the person's stats, or if the person does that themself.
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Koori Yuki

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:36 am

I meant to say basic stats, not base stats - like the reiatsu and speed etc. How does a person determine whether or not their speed is, say, 70 and strength 90; do they do that themselves? And if they do pick their own basic stats, what's to stop them making them all high - like all over 90 or something like that?

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Locura Ash




PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:39 am

Yuki, the first few posts tell that there is a certain amount of stat points you get, depending on your rank. That's what will stop people from making all their stats uber high.
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Koori Yuki

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 2:43 am

Whoops Very Happy didn't see it - too much school has fried my brain ^^

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Kurokon Shikyo

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 8:40 am

i know whatcha mean D:

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Byakuya Kuchiki™

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 10:56 am

The RP sample will determine if a person is able to RP as that canon, or a good rper. If they aren't, they won't get a high rank.

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Dellapero+

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 11:24 am

Anyway. Do most people understand the boosts? The last site I used them on had some trouble comprehending it.
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Hayami Rentai

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PostSubject: Re: Stat System 2.0 =D   Wed Aug 11, 2010 12:17 pm

Ash, i seen what you said about people "filling up" all the high positions.

That is something i really don't understand... Why everytime there is a stat system do people think there's only a "SET" number of people able to get one rank? What makes you all think that? If 13 people have a Captain Rank, that doesnt mean nobody else can get a Captain Rank. If 4 people have the Advanced Captain rank, it doesnt mean anybody else can.

All i hear from RPers is
Quote :
skill this skill that
and when there's a stat system, they say that skill no longer matters. That's what really confuses me, to a giant extent. Let me give an example of what i mean.

Person A

Person A is a great role player, he knows his stuff, he understands bleach, and he made a fairly good application, and worded it literately and properly. He writes a good amount of paragraphs each post, signifying he's pretty damn good at reading and writing.

Hhe applied for an Advanced Captain position, and he got the rank.


Person B

Person B has been role playing for several years, and knows everything about Bleach, much like person A does. Though Person B doesnt have skill, he writes a mere 1 paragraph or less each post. He doesnt have skill, as we can plainly see.

He applied for a Captain's Position, but was awarded 3rd seat.


That's an example of: "Yes, skill still matters". In fact, with a stat system, skill means much more than you think. You all speak of RPing should be determined on skill, and i agree. If you have skill, then you obviously will be given the power you deserve. That stops people without skill from dodging all your attacks, out powering you, and turning into god. Skill with a stat system is actually more defined than skill without a stat system, as we're able to visibly see one person's skill level, which is reflected upon by their stats.

As i said earlier: A person with the precious skill i hear so much about will of course be given a high rank.

Likewise, if you have no skill, you wont be given much... but you still have the opportunity to improve your character regardless.

In my opinion...

People don't like stat systems because they'll be forced to work in MULTIPLE topics to gain power. They're no longer allowed to have a 12 post topic of them gaining bankai. They no longer can learn 80 Kido in 1 topic. It forces them to work for it, and they cant go around determining their own power, even if they have skill or not. They have to work for it, and they're not use to it, or they don't like the idea of being fair and having to work for their power in the first place.

Don't get me wrong, im not trying to be rude, and i do apologise if im sounding rude, but how about this:

To all the people that don't like the stat system

Let me go make a character, and make him with not even a fraction of the effort i used on Hayami. Let be fill in the bare minimum, and post a paragraph. And after he/she gets approved. Let's fight. Let me just say im stronger than you, let me say im faster. Let me decide the outcome, just by how i type things out.

Does that sound good? No. Im almost positive you wouldn't be happy. You'd actually be pretty pissed. But to those of you who would say:

Quote :
No, i wont be mad. I could just make another character


Then let me say this:

Keep making them. Ill just keep killing them to prove my point.

We need stats to prevent unfair things like that.

And that is my point...
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