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Bleach Serenity

A new Bleach RPG where you can RP as a character in the anime or manga, or make your own.
 
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 Kuro Bleak

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Kuro Bleak Empty
PostSubject: Kuro Bleak   Kuro Bleak EmptyWed Jun 30, 2010 3:37 pm

Basic Information

Name: Kuro Bleak

Actual Age: 325

Appeared Age: 17

Gender: Female

Looks: Look at sig or avatar please

Personality: A description of character you ask? Well then. Where to begin? Mhmm.

Desire to win: Average looking? Seems so. Yet, the folly occurs within the appearance of Kuro, her child like appearance fools those that truly believe with their eyes. As planned, she can gain the upper hand, through sheer surprise, for it was her own, self harm, that lead to the appearance of such an outrageous child. It was cleverly done, her noteable knowledge of extensive research and the uncanny mind, of hers, combined it's ideals into a union, where the result was the figure of someone that none would expect, nor harm. Leading to a strategic form that'd is only benifical to her and a design that was first heard of especially within the court of Pure Souls. In short, this was a generous display of her mind, tip of the iceberg, though only surreal to her true thinking.

Cold: She is by far, a very cold person. It's unnatural and it almost exists as an aura, that surrounds her figure, repulsing those that try to socialise with Kuro. While these some of the negative aspects of the creature, though she values her cold persona; for it removes any unwanted obstacles, much like unrequited friendship, kinship and other emotions. For contact with her is minimum, only the brave dare to approach her and her obscure coldness, much to her approval that is; resulting in a serene environment as to which she enjoys, only her mind keeping her company as it dwindles within the confines of the neurocranium: producing the ideas she wishes to pursue.

Genius: Kuro knows it. Her mind is at a higher processing speed than others, being able to instantly collect vital information within the surrounding; enabling her to pick up on the tinest of detail, which is then transcribed into data through her mental working ( which occurs subconsciously and within micro seconds), the data then is relayed into her body, where it various effects occurs. Meaning to say, trying to catch her off guard is virtuall impossible, every trap or strategy leaves an imprint of it's use; to the uncanny mind it's generally overlooked, however Kuro symphans this information, resulting in a rapid counter. This level of thinking applies to her understanding, within simple use of her 6 senses (6th being the ability to identify the magnitude and siganture of reatsu), she can rapidly realise the value, worth or perhaps danger of items; this clearly is applied to combat, where she can quickly understand the enemies abilities and from then forth is able to find a suitable counter to the namely item (of ability).

Strategist: Naturally, she enjoys strategy, the only aspect to her personaility that is deemed "normal", to some extent ofcourse. For she is, often, seen, playing, chess or other human strategy games, even games that require the computer. These games keep her mind sharp, alert and when she is off duty, she takes the liberty to participate in such games as personal circulums, even exceeding to the extent to play with other members that she is familiar or on good terms with (rare but it exists).

Sexuality: Straight

Relationship Status: Single


Mask Information

Name: Fragment

Manifestation:
Spoiler:

Unique Ability: - Vastro Lorde: Under dire situations, namely approach of death, Kuro and the inner hollow merge, forming the illustrial Vastro Lorde; a creature that knows no fear, no pity nor remorse, only devouring all those that are within it's plight. Having undertaken such a phase, Kuro attains the following abilities:

- High Speed Regeneration (capable of restoring any wounds within seconds)
- Cero: Powerful enough to completely overpower a Black Cero, even if it's fired within a Segunda Etapa state
- Speed and Strength are far beyond the norm
- Telekenisis: A simple form of the ability, though when focused it is capable of doing a great deal of damage
- Soinido, a true form of the ability, though the speed exceeds that of those whom are akin to the ability

Note: Kuro can be released from the state if any part of the mask is damaged, as a result, all her wounds are revitalised and she returns to normal

- Holy Blight: From her shoulders are two vents, these vents produce a toxic gas; if inhaled the enemy starts to lose their vision and hearing;

1st post after exposure: Vision get's blurry and hearing starts to detoriate

2nd post ": The vision becomes worse, everything becomes blobs and hearing becomes muffled

3rd: The vision all around is blurred, nothing has a fixed shape and making out items can't be done, hearing is more or less gone, every now and then, the sound would randomly switch on but to 10x the normal, causing a heavy blow to the inner cranium.

(this toxic gas remains for an additional 3 posts after the mask dies, the gas is nearly invisble except it makes the whole area, affected, to be hazy, like a summer day, yet it is a VERY nice smelling gas, so it's hard to repel it and even tastes great, so enemy readily welcome it).

- Seven King Sword: She sprouts wings, jet black ones, similar to those of her Inner Hollow, these wings enable her to fly at rapid speed, increase her general agility and performance, however the true ability of this is, that they can break off and form heavily sharp swords, they, having being exposed to the enemies reatsu, then soon rummage freely, being immune to any spiritual or elemental based attacks, only being able to be blocked by physical weapons, much like a Zanpakutou, though it should be warned, these swords are coated in a rare liquid that burns anything within contact.

Hollow Mask Appearance:
Spoiler:

Duration: Duration: 10 posts Cool down: 5 posts

Zanpakuto Information

Zanpakuto Name: Blood Magician

Zanpakuto Looks: A black Katana

Zanpakuto Description: Sealed state = none?

Released Zanpakuto Description:

Shi-kai:

Basic: Kuro can fire black pulses of energy from her Zanpkautou, these can range from the strength of 1/2 a cero to double the power of a cero, the amount she can fire is dependant on her own free will. She can control the length of the pulses with the arch produced by her Zanpkautou, the longer the arch, the longer the pulse. She can control the pulses to an extent, i.e. left, right, up, down, nothing too great, as they move increadibly fast: as fast as a bala. It should be noted, that, these pulses are compressed forms of energy their penetrating power is immense only unpon contact that they explode and give rise to the cero power that they hold.

The 5 squares can stretch from their normal shape into objects that can swallow a whole cero, or snap shut upon itself only revealing the outlines of the square to be pressed against one and other. The squares actually are little vortexs, anything that passes through them can be redirected to another square to be fired off, furthermore they can innvert the attack giving the opposite element, reatsu against the enemies attack.

For instance: John fires a cero, it gets pushed through the square, it can be redirected instantly to another square, though with opposite reatsu signature so it deals a heavier damage. Or the energy from an elemental or reatsu attack can be absorbed and broken down, so the squares can fire little pulses of energy themselves, though this only lasts for 3 posts.

"Encrypt" - A technique, where 4 of the squares unify in a radius of 25m, or less, around enemy and Kuro, or just enemy. Within the prison, they can only escape if they break the squares in the correct order, red, blue, green, yellow, they can only be broken with the use of a PHYSICAL weapon that must be in the HAND. If they break the wrong one, in the wrong order, the enemy is electocuted, stunning them for a single post, if another is broken incorrectly they are stunned for 2 posts etc (bear in mind if they are broken in wrong order, they reform instantly). While in this prison they cannot escape NO matter what ability, nothing allows them to escape, attacks from outside can occur, though only if Kuro wishes for it.

Also within this, inversion of anything and everything can occur, time and space are also affected within this prison, ANYTHING can be inverted within that prison.

"Release" - By using blood of an enemy of Kuro, she can draw blood, smearing her zanpakutou and stabbing it into the 5 square, it causes the prison to impolde at a level 90 kido spell; though the power drops by 10 kido levels for each square broken.

Bankai: Will add later, though she does have a bankai

Zanpakuto Release Phrase: The world is your play ground, the toys are within your grasp, open the gate to the nether. (or Kuro can say "Open")

Released Zanpakuto Looks: The Zanpkautou and Kuro give a burning bright light that is born from Sunlight, showering the region from around them, 5 transparent squares float around.

History and RP sample

History:

Human Life:

Kuro, as she remembers, was a young girl, brilliant in mind with an exceptional future. She had everything; the looks, the brains, the money and the lifestyle. Nothing could have gone wrong. Nope.

RP Sample:

The day was warm
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Koori Yuki

Koori Yuki



Kuro Bleak Empty
PostSubject: Re: Kuro Bleak   Kuro Bleak EmptyThu Jul 01, 2010 12:26 am

Can you put WIP in your title if this is not finished, and then just post saying when you're done
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Soren Kiyomeru

Soren Kiyomeru



Kuro Bleak Empty
PostSubject: Re: Kuro Bleak   Kuro Bleak EmptyThu Jul 01, 2010 2:38 am

and you cannot be approved without your full abilities meaning bankai and shikai being posted.
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Kuro Bleak Empty
PostSubject: Re: Kuro Bleak   Kuro Bleak Empty

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