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A new Bleach RPG where you can RP as a character in the anime or manga, or make your own.
 
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 Hikari. [Techniques]

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Makoto

Makoto



Hikari. [Techniques] Empty
PostSubject: Hikari. [Techniques]   Hikari. [Techniques] EmptyWed Sep 01, 2010 3:07 pm

Quote :
Technique 1 - My world: Yasuo's Zanpakutou gathers a large amount of light, being supplied by Hikari into the blade of his Zanpakutou. Once enough light has been taken in, it all bursts from the blade in one big blast. This blast quickly surrounds Yasuo and his opponent - if the opponent is in a 40 meter radius, forming a shield of light around them both. This shield prevents anyone from entering or exiting by physical means, and also stops the people inside from escaping. However, the only person who benefits from this would be Yasuo. The shield, allows Yasuo to Manipulate the light around to an extent. However, one with reiatsu as much as the Captain Commander can break out of the shield with sufficient discharge of reiatsu. Going into ressurection or Bankai.

Effect: This are what Yasuo could manipulate the Light into:

Light Shield: Blurting out "Light Shield", a Mirror, made of pure light sprouts out from in front of him, shielding him from any of the following attacks: A punch, kick, slash from a Zanpaktou, or Resurrection. Can with stand a Captain level level slash, punch, kick, you get the point. But it shatters into shards when attacked four times by a captain leveled person. Difficult to shatter by a LT leveled person. The Mirror however, does reflect the image of whatever is in front of it. Meaning, if you had your eyes opened when and attacked it physically, it reflects the light around the area, and opponent, temporarily blinding the opponent. Due to the intense quantity of light used to make the shield, it becomes ultraviolet and leaves radiation burns upon the enemy on contact.

Light Blast: Yasuo is able to absorb the light around the area into his palm, and blast it out as a powerful force, able to burn, and hurl the opponent backwards. This light can also be self-supplied, with the help of Hikari.

Light Spikes: By simply saying "Light Spikes", Big, broad, sharp spikes, made out of the light in the area, sprout up from the ground around the opponent, closing in on the opponent. The only way the opponent is able to dodge this, is by jumping upwards. The spikes though would be difficult to notice or see... due to your surrounding booming with light. However, it's quite easy to hear, if you are relying on your hearing senses in the shield. They make a grinding sound as they erupt from the ground. This spikes basically hold the opponent in place for Yasuo to attack. This light will burn the opponent as time goes by, inflicting 2nd degree burns. Last for two posts. 4 post cool down.

Light Blast (Zanpaktou): Similar to Light blast. But more advanced. By slashing his Zanpaktou at his opponent, while it's manipulated into a Sword, it sends light blast towards the opponent. Bear in mind Yasuo's attack in the shield are much more stronger, sharper, and burns like fire.

Side note: The Shield is filled with Light. Everything in the area is pure light. The only thing Yasuo, and his opponent would see are each other. Nothing else. But due to Yasuo being exposed to so much Light in his past, and his glasses, his sight wouldn't be affected by all this Light. The same thing works for his opponent. But if they aren't exposed to so much light, their sight would greatly be affected, requiring them to close their eyes. The Light techniques/abilities usable in the shield consume the light around the area. If Yasuo uses the same techs and abilities more than thrice, all the light in the area would weaken, and the shield would disperse.

Duration: Lasts for 10 of Yasuo's post. 15 post cool down.
State: Bankai

Quote :
Light Spikes: At will, the light concealing the blade of Yasuo's Zanpakutou -- which actually makes it possible for the blade to be manipulated into multiple weapon is shed like flakes, which implant themselves in the ground along Yasuo's path. Upon 1 post, these flakes sprout up violently into spikes. It has a cool down of 5 posts.
State: Shiikai/Bankai

Quote :
Light Bomb: This technique may cause damage to the user unless the user backs away instantly after activating. After activation, the zanpaktou will shine exceptionally, blinding everyone in the vicinity temporarily. However, this may be changed to permanently if an exceptional person is using the technique. They are blinded for 10 posts. Made by both of the users. So about .. five posts from both Fighters.
State: Shikai/Bankai



Last edited by Makoto on Wed Sep 01, 2010 3:29 pm; edited 1 time in total
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Sanba





Hikari. [Techniques] Empty
PostSubject: Re: Hikari. [Techniques]   Hikari. [Techniques] EmptyWed Sep 01, 2010 3:21 pm

You made sense in the C-Box, however what if you trap someone inside that has a stronger reiatsu then you? Surely they would be able to overpower you and leave the area, so edit that in. You are pretty strong so its not that bad

Light Bomb is a bit overzealous. 15 posts is too long. 7 long but not bad, so i'd say bring it down to five

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Makoto

Makoto



Hikari. [Techniques] Empty
PostSubject: Re: Hikari. [Techniques]   Hikari. [Techniques] EmptyWed Sep 01, 2010 3:34 pm

Fixed.
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Hikari. [Techniques] Empty
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